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Principal Technical Level Designer

People Can Fly · Remote
DesignRemote WorldwideFull-timelevel designart/creative

Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns, and special events into compelling gaming experiences. Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows, and pipelines. Proactively tackle the most complex technical issues Working directly with programmers, game designers, artists,…

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Posted Apr 30, 2026 · via smartrecruiters · listing belongs to the original publisher