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Game Economy & Progression Designer

Gameloft · Bucharest, Bucharest, Romania
DesignAmericasFull-timemonetizationproduction

Main challenge Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it). What it means on a daily basis Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems. Design…

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Posted Jul 9, 2026 · via smartrecruiters · listing belongs to the original publisher